BioWare has the talent for next Mass Effect, says veteran designer Armando Troisi
Former cinematic lead argues that 'OG' developers can deliver the next installment if executives stop interfering.
The next Mass Effect does not need outside guidance to succeed, according to former BioWare cinematic designer Armando Troisi. Speaking in an interview with FRVR, Troisi argued that the studio retains sufficient internal expertise to navigate the development of the highly anticipated sequel.
Troisi, who served as a cinematic designer on the original Mass Effect and later as the lead cinematic designer for Mass Effect 2, believes the current team is well-equipped for the task. He specifically identified Preston Watamaniuk, Derek Watts, and Parish Ley as "OG" developers still at BioWare who possess the necessary institutional knowledge to guide the project. While the next Mass Effect is reportedly "deep in development," a formal release date has not yet been announced.
The struggle with executive oversight
Despite the presence of veteran talent, Troisi warned that the primary obstacle to success is not a lack of skill, but rather corporate interference. He emphasized that the game's quality depends on stakeholders and executives "getting out of the way" to allow the creators to adhere to the core BioWare formula. "If people get out of the way and let game creators just do their thing, you never know the magic that they can create," Troisi told FRVR.
This perspective comes as BioWare continues to navigate a period of significant public scrutiny. The studio has faced criticism following a difficult "live service era" and reports of executive meddling, including a late-stage pivot during the production of Dragon Age: The Veilguard. Former lead Mark Darrah has previously pointed to the relationship between publisher Electronic Arts and the process of shipping games as a contributing factor to the studio's recent struggles.
A bellwether for BioWare's future
The stakes for the next Mass Effect extend beyond a single title; the game serves as a critical test of whether BioWare can return to its roots. After years of shifting industry mandates and internal instability, the project is seen as a bellwether for the studio's ability to once again lead the industry in single-player, narrative-driven RPGs. Troisi believes the capability is still there, stating, "I think BioWare can do it if we just leave them alone to do what they do best."
What to watch
As development continues, the industry will be watching to see if BioWare can successfully insulate its creative team from the corporate pressures that have plagued its recent output. While the presence of original trilogy veterans provides a foundation of experience, the ultimate result will depend on whether the studio's leadership allows that experience to drive the creative process without external disruption.