The Tetris Company Distances Itself From White House 'Build the Wall' Game
The gaming giant is reviewing a government-sponsored arcade clone that gamifies border security using 'zombies' and 'aliens'.
The Tetris Company has publicly distanced itself from a government-sponsored arcade game titled "Build the Wall," which uses the iconic puzzle game's mechanics to promote border security policies. The move comes after the Trump administration launched a series of policy-themed games on a White House arcade website.
In "Build the Wall," players stack shapes in a direct knock-off of the Tetris formula to prevent a "border breach." The game's objective is to stop a "zombie border siege" and prevent "aliens" from entering the United States. This title was part of a larger collection of clones on the Arcade.gov site, including "Rio Run," a version of Snake; "Flappy Bill," based on Flappy Bird; and "Supply Line," a clone of Tapper. To further the arcade aesthetic, the games were promoted using a "MAGA" logo designed to mimic the iconic lettering of Sega.
A Clash of Values
Kerri Brusca, a spokesperson for The Tetris Company, stated that the company was not involved in the creation of the game and is currently "reviewing the matter." Brusca emphasized the global and inclusive history of the original puzzle game, noting that for more than 40 years, Tetris has brought people together across generations and cultures through play and joy. She added that the true objective of the game has always been to stack with purpose to clear as many lines as possible, contrasting this with the political utility of the government's version.
Intellectual Property and Political Messaging
This incident underscores a growing tension between government-sponsored political messaging and intellectual property rights. The Trump administration has frequently integrated internet meme culture and "culture-war" rhetoric into its communications strategy to promote policies such as mass deportation. By gamifying immigration enforcement and referring to noncitizens as "zombies" and "aliens," the administration has drawn sharp condemnation from civil rights observers and members of the gaming industry who view the approach as dehumanizing.
Legal and Industry Implications
While the administration has previously faced DMCA takedown requests for copyright infringement in its social media activity, the use of a globally recognized brand like Tetris represents a more structured appropriation of intellectual property. The industry is now watching to see if The Tetris Company will pursue formal legal action or if the government will remove the clones to avoid a protracted copyright battle. For now, the company remains in a review phase, while the games serve as a flashpoint for the debate over the ethics of using entertainment software for state-sponsored political propaganda.