Warlock: Dungeons & Dragons to Scrap Quest Waypoints for Organic Exploration
Invoke Studios is ditching traditional markers in favor of a 'Mystery' system to restore player agency.
Invoke Studios is removing traditional quest waypoints from its upcoming title, Warlock: Dungeons & Dragons, to force players to engage more deeply with the game world. The developer aims to replace the industry-standard "follow the marker" loop with a design that prioritizes curiosity and organic discovery.
According to General Manager Dominic Guay, the decision stems from a desire to prevent players from "blindly trusting a waypoint," which Guay argues strips away a player's sense of agency. To facilitate this, the game will implement a "Mystery" system. This framework allows players to uncover objectives through environmental clues and NPC interactions, featuring multiple entry points that can shift depending on how a player chooses to investigate. While a compass will be available at the top of the screen for basic orientation, Invoke Studios has confirmed that players can disable it entirely for a more immersive experience.
A Shift in Design Philosophy
Warlock: Dungeons & Dragons is a third-person action RPG developed by Invoke Studios and published by Wizards of the Coast. The game follows Kaatri, a veteran warrior who gains dark magical abilities through a pact with an otherworldly entity. The project is currently slated for a 2027 release on PC, PlayStation 5, and Xbox Series X/S.
The move toward a less guided experience is a notable pivot for the team. Several veterans at Invoke Studios previously worked on the Watch Dogs series, a franchise known for utilizing more "heavy-handed" guiding systems to navigate its urban environments. By moving away from those conventions, the team is intentionally challenging the player to navigate a dark fantasy open world without a digital breadcrumb trail.
The War on the 'Checklist'
This design choice highlights a growing tension within the open-world genre between efficiency and immersion. For years, the "checklist" style of game design—where players move from one icon to the next—has dominated the market. However, Invoke Studios is betting that players are fatigued by this hand-holding. Guay noted that when players simply follow a marker, they often lose the feeling of curiosity, asking, "why even bother?"
By removing these markers, the developers hope to create a loop where finding a secret or solving a puzzle feels like a personal victory based on the player's own actions rather than a scripted destination. This approach seeks to return the "adventure" to the action-adventure genre, prioritizing the journey over the destination.
Looking Ahead
As the game moves toward its 2027 launch, the success of the "Mystery" system will depend on whether the environmental storytelling is clear enough to prevent player frustration. While the removal of waypoints is a bold step toward immersion, it places a higher burden on the game's level design to provide intuitive cues. Observers will be watching to see if this minimalist approach influences other high-budget RPGs seeking to break away from traditional UI tropes.