Demon's Souls Prototype Footage Reveals Scrapped First-Person Mode
Newly unearthed 2007 presentation materials show the foundational 'Soulsborne' title originally experimented with first-person perspectives and Oblivion-style controls.
Newly discovered footage from a 2007 presentation reveals that the original prototype of Demon's Souls featured an optional first-person perspective. The discovery provides a rare glimpse into the early development of a title that would eventually launch one of the most influential genres in modern gaming.
The materials were brought to light by dataminer Lance McDonald and originate from "Gameshare 4," a Sony Computer Entertainment event. Specifically created by Japan Studio PD#3, the footage showcases early gameplay mechanics and cut content that differ significantly from the final version of the game released in 2009. The prototype included a first-person camera mode reminiscent of FromSoftware's earlier King's Field series. Furthermore, the original third-person mode utilized a fixed camera and a control scheme for strafing and backstepping that mirrored The Elder Scrolls IV: Oblivion.
The Evolution of a Genre
Demon's Souls is widely recognized as the foundational title of the "Soulsborne" genre, characterized by its punishing difficulty and precise third-person combat. However, this 2007 footage represents some of the earliest known records of the game's development, proving that the final product was the result of significant iteration. The presentation materials even included a screenshot of Eric Cartman from South Park to illustrate a "stereotypical image of MMORPG gamers" that the developers explicitly intended to avoid during the design process.
Why the Discovery Matters
This find is significant because it demonstrates that the signature third-person, lock-on combat system—which became the gold standard for Dark Souls and Elden Ring—was not the initial vision. By experimenting with first-person elements and different movement schemes, FromSoftware explored various ways to convey tension and scale before settling on the formula that would define their identity. It highlights a period of experimentation where the developers were actively distancing the project from traditional MMORPG tropes while drawing inspiration from both their own legacy and contemporary Western RPGs.
What's Next
As dataminers continue to peel back the layers of FromSoftware's history, this discovery opens the door for further analysis of how the studio's design philosophy shifted between 2007 and 2009. While the first-person mode was ultimately scrapped in favor of the third-person perspective, the influence of the King's Field era remains a visible thread in the studio's DNA. Observers will now be looking to see if other early prototypes from the era reveal similar departures from the final released versions of the Souls series.