Eurogamer's Latest 'What We've Been Playing' Spotlights Nintendo Switch 2
The August 8 column highlights a mix of indie tactics and cooperative experiences on Nintendo's new hardware.
Eurogamer published its latest "What We've Been Playing" column on August 8, offering a glimpse into the current rotations of its editorial staff. The feature highlights a diverse array of titles, ranging from high-profile fighting games to niche indie experiments.
Among the featured games, staff member Connor is currently playing Marvel Tokon: Fighting Souls on the PlayStation 5. Meanwhile, the Nintendo Switch 2 is prominently represented in the column; Bertie is exploring the tactics RPG Demonschool, and Kelsey is diving into the cooperative "walker-talker" Big Walk.
The Rise of Indie Tactics
Demonschool, developed by Ysbryd Games and published by Necrosoft Games, is a tactics RPG that emphasizes strategic depth. The game utilizes a grid-based combat system where players must focus heavily on positioning and the execution of combo-attacks to succeed. In the column, Bertie noted that the experience has been impressively easy to get along with so far.
Cooperative Connectivity
Also appearing on the Switch 2 is Big Walk, a cooperative online multiplayer experience from House House, the studio known for creating Untitled Goose Game. Released on August 4, 2026, Big Walk is available across PC, PlayStation 5, and the Nintendo Switch 2. The game focuses on the "walker-talker" genre, emphasizing social interaction and shared progression in a multiplayer environment.
Industry Implications
This column serves as more than a simple list of staff preferences; it signals a tangible shift in the gaming hardware landscape. The explicit mention of the Nintendo Switch 2 by Eurogamer, alongside official game sites and store listings, confirms the early adoption and availability of software for the new platform. The presence of both a specialized tactics RPG and a broad cooperative title suggests a healthy, diverse launch window for the hardware.
Looking Ahead
As more developers transition to the next generation of Nintendo hardware, the industry will be watching to see if the success of cooperative indie titles like Big Walk continues to drive multiplayer engagement. While the staff impressions provide a snapshot of current trends, the long-term impact of these specific gameplay loops on the Switch 2 ecosystem remains to be seen. The convergence of niche strategic depth in titles like Demonschool and the social accessibility of House House's latest project indicates a versatile software library that could define the early lifecycle of the console.