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Level-5 CEO Apologizes After Generative AI Use in Digital Showcase Sparks Backlash

Akihiro Hino defends the studio's goal to slash game development cycles from five years to two using AI.

TechNewsReel Newsroom · September 13, 2026

Level-5 president and CEO Akihiro Hino has issued a public apology after fans identified the use of generative AI in the company's recent digital showcase. The controversy underscores a growing rift between industry efficiency goals and player expectations regarding human artistry.

The backlash followed the "Level5 Vision 2026 II: Dreams" presentation, a 50-minute event featuring reveals for Decapolice, Yo-Kai Watch 2: Haunted Domain, and the Professor Layton and the Curious Village remake. Viewers on X (formerly Twitter) quickly flagged what they described as "AI slop" within background scenes. Hino later confirmed that generative AI was used to make the footage "more spectacular" and served as an experiment with new technology. "It appears that some people felt uncomfortable about this, so I deeply apologise," Hino stated, according to Eurogamer.

The Push for Efficiency

Despite the apology, Hino defended the studio's strategic pivot toward artificial intelligence. Level-5 is explicitly aiming to use AI-driven efficiencies to shrink the development cycles of its major titles from five years down to just two. Hino argues that this shift does not replace human creativity but enhances it, claiming that the time saved allows creators to "dedicate more of their efforts to the true essence of creativity," as reported by IGN.

To clarify the studio's workflow, Hino asserted that core creative elements—including basic settings, character designs, and scenarios—continue to be created by humans. According to the studio, AI is primarily employed to streamline the digitization of these human-created assets, such as the process of converting original 2D artwork into 3D polygon models.

Industry Implications

This incident highlights a systemic tension within the gaming industry as developers seek to combat ballooning budgets and extended production timelines. By attempting to more than halve its development window, Level-5 is signaling a production philosophy that prioritizes rapid iteration. However, this approach risks alienating a fan base that values the handcrafted aesthetic traditionally associated with the studio's flagship franchises.

What to Watch

As Level-5 moves toward its 2026 vision, the industry will be watching whether the studio can successfully integrate these tools without compromising visual quality or further upsetting its community. While Hino has drawn a line between "core creativity" and "digitization," the distinction remains a point of contention for artists and players alike. It remains to be seen if the promised reduction in development time will result in a higher volume of polished titles or a perceived decline in craftsmanship.

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