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High on Life VR Port Coming to Quest, PSVR2 and PC

Flat2VR Studios and Squanch Games are bringing the comedic shooter's talking guns to virtual reality.

TechNewsReel Newsroom · August 14, 2026

The surreal world of High on Life is expanding into virtual reality following an official announcement from Flat2VR Studios and Squanch Games. The first-person action-adventure title will be ported to Meta Quest, PlayStation VR2, and PC VR via SteamVR.

The reveal took place during the VR Games Showcase in August 2026. The port is a collaborative effort between the original creators at Squanch Games and Flat2VR Studios, a development house that specializes in converting traditional "flat" games into immersive VR experiences.

The transition to immersion

High on Life originally gained notoriety for its subversive humor, vivid alien environments, and a cast of sentient, talking weapons that provide constant commentary to the player. By moving the experience into VR, the developers aim to translate the game's high-energy comedy into a more physical space. The involvement of Flat2VR Studios suggests a focus on maintaining the original game's mechanical integrity while adapting the user interface and movement for head-mounted displays.

Why the port matters

Bringing a character-driven comedy of this scale to VR leverages the medium's inherent strengths in physical interaction and spatial presence. For the industry, the move signals a continued interest in bringing established, high-profile IP into the VR ecosystem rather than relying solely on purpose-built VR titles. By targeting all three major platforms—Meta, Sony, and Steam—the developers are maximizing the game's reach across the entire enthusiast market, ensuring the title is accessible regardless of the user's hardware preference.

What to watch

While the platform availability is confirmed, several details remain outstanding. A specific release date has not been officially finalized, and the full extent of the new VR-specific interaction mechanics has yet to be detailed in a technical deep dive. Observers will be looking for further gameplay demonstrations to see how the game's signature talking weapons behave in a fully immersive 3D environment. This transition represents a significant test of how narrative-heavy, comedic dialogue integrates with the spatial constraints of virtual reality, potentially setting a precedent for future ports of similar genre-bending titles.

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