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Zach Cregger Cuts Humor From Resident Evil Reboot After Test Screenings

The 'Barbarian' director stripped jokes from the film to better align the tone with the survival horror genre.

TechNewsReel Newsroom · September 11, 2026

Director Zach Cregger has significantly reduced the amount of humor in his upcoming Resident Evil movie following feedback from test screenings. The adjustment comes as the filmmaker seeks to ensure the tone of the reboot properly reflects the tension of the survival horror genre.

According to reports from The Hollywood Reporter and IGN, test audiences generally liked the film but found it to be "too funny" for a horror movie. In response, Cregger stripped out as many jokes as possible to prioritize dread over comedy. "I learned that people really liked the movie, but they thought it was too funny," Cregger said. "So over the course of my testing, I stripped out as much of the jokes as possible."

A Return to Roots

Cregger, who gained critical acclaim for the horror hit 'Barbarian', was tapped to lead this reboot of the Resident Evil franchise, based on the iconic Capcom series. The project is designed as a fresh start for the cinematic universe, with a runtime of approximately 90 minutes. Some early descriptions of the film's pacing and intensity have compared it to 'Fury Road' for horror, suggesting a lean, high-tension experience.

While the reboot aims to return to the series' survival horror roots, Cregger has acknowledged the inherent pressure of the project. He noted the challenge of navigating skepticism from dedicated fans who are often protective of how closely a film adaptation adheres to the original game lore.

The Balance of Tension

This pivot highlights the delicate balance between humor and tension in modern horror cinema. For a franchise like Resident Evil, which has a history of polarizing movie adaptations, the decision to lean away from comedy is a strategic move. By removing levity, the production aims to avoid the "action-movie" pitfalls that characterized previous iterations of the series, which often traded atmospheric horror for stylized combat.

By prioritizing the core horror demographic, Cregger is attempting to recapture the claustrophobic, high-stakes feeling of the early games. The willingness to make substantial edits based on audience feedback suggests a commitment to authenticity over a broader, more generic appeal.

What to Watch

As the film moves toward its final release, industry observers will be watching to see if the stripped-down tone succeeds in satisfying both the hardcore gaming community and general horror fans. While the structural changes to the script are confirmed, it remains to be seen how much of the original comedic timing was sacrificed to achieve this grim atmosphere. The final cut will serve as a litmus test for whether a lean, 90-minute approach can successfully revitalize one of gaming's most famous IPs.

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